TTORQESTRAWORLD LEAGUEBUILD YOUR TEAM ↗

A NEW BREED OF COMPETITION

BUILT TO
THINK.
MADE TO
COMPETE.

Three machines. One team. Every advantage engineered. Welcome to a new virtual sport where the smartest build meets the better strategy.

FOUNDING EDITION / IN DEVELOPMENT

TWL ENGINEERING DIVISIONCONCEPT / 001
IMPACT SYSTEMMODULAR ARMOURTRACKED DRIVEBASTIONCHASSIS STUDY / NOT A PHYSICAL PRODUCT
ENGINEERING IS THE FIRST MOVE.01 — 06
3 × 3MACHINES IN THE ARENA
3 ZONESCONTROL THE BATTLEFIELD
180 SECEVERY ROUND COUNTS
ONE TEAMBUILD TOGETHER. WIN TOGETHER.

01 / THE SPORT

Power is a choice.
So is everything else.

Torqestra turns engineering into competition. Build three robots within a shared allowance, assign their roles, and fight for control of the arena.

01

Build with consequences.

More armour means more mass. Bigger motors demand more energy. There is no perfect machine. There is your team.

02

Control beats brute force.

Hold uncontested zones for points. Disable opponents to open space. A lightweight runner can decide the match.

03

Every result has a reason.

The experimental match lab resolves movement, power, heat and damage, with downloadable event logs.

02 / KNOW THE GROUND

Three zones.
Countless decisions.

Explore the proposed 30 × 20 metre arena. Select a zone to inspect it.

WEST SPAWNEAST SPAWN

03 / THE GARAGE

Your first competitive edge.
Build it here.

Configure all three machines. Watch mass, power and construction credits change with every component.

04 / THE LEAGUE TAKES SHAPE

A world league.
Built from
the ground up.

The founding format proposes eight teams, a double round robin and a four-team playoff.

08PROPOSED TEAMS
14MATCHWEEKS
56REGULAR-SEASON MATCHES

No teams have been announced. Fixtures and standings will follow once the match engine and balance testing are ready.

01 / CURRENT

Define the sport

Founding rules, components and an interactive build explorer.

02 / EXPERIMENTAL

Prove the match

The match lab is available: three rounds, playback controls and downloadable event logs.

03 / PLANNED

Open the season

Balance testing, founding teams and competitive fixtures.

05 / THE RULEBOOK

Understand the advantage.

How do you win?

Each match has three 180-second rounds. Add all round scores: the higher total wins. Holding a zone uncontested earns one point per full second; disabling an opponent earns 20 points. Eliminating all opponents ends that round without a remaining-time bonus. Regular-season ties are draws.

What limits a robot build?

Each machine may weigh up to 120 kg and cost up to 110 construction credits. The three-machine team has a shared cap of 300 kg and 270 credits. Every robot requires a chassis, drive, battery, cooling, weapon and four armour panels. One utility module is optional.

What happens between rounds?

Robots start each round fully restored. Teams can change tactics between rounds, but the active robots and components remain locked for the match. There are no respawns during a round.

Are these real robots?

Torqestra begins as a virtual management sport. Mass, energy and speed support consistent game rules; armour, integrity and damage use fictional game units. The concept art is illustrative and is not a manufacturing design.

Can I play a match today?

You can explore the arena and configure a legal team here. You can now watch an experimental match using your saved garage team. The match lab is a prototype, not a ranked competition. Team registration is not open.

Download founding specification ↗

TORQESTRA WORLD LEAGUE

Build the machine.
Command the arena.

Start your build ↗